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Glass Plate Game Playing Number 2 on Wikidelphia (GPG2)

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Revision as of 19:00, 7 February 2026 by PaulSank (talk | contribs) (experiment)

This Glass Plate Game Playing uses a new experimental variation on the official GPG rules.

Game Board, Mmm DD, YYYY

GPG Conversation Map
1

Ambivalence
2

Art vs. Nature
# [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]


Short Transcript

1y(Ambiv),2y(ArtVsNat)

Explanations

1y(Ambiv),2y(ArtVsNat)
S and P discussed the ArtVsNat relation and came to an Ambiv conclusion about it.

The Variant Rules

Deck is held by a dealer.

To Start: Dealer cuts the deck randomly and lays two cards down. The first card down is the first in a conversation chain.

All players together try to find a markable relation between the first card and the second.

If relation is found, mark with the #1 cube and a color and the second card #2 with the same color.

If relation is not found, dealer puts the second card back in the deck at the bottom.

TURNS:

Dealer cuts the deck randomly and lays down the top card, which is the new second.

All players together try to find a markable relation, preferably but not necessarily to continue the color chain.

If a relation is not found, dealer puts the second card back in the deck at the bottom.

Next turn.