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Glass Plate Game Playing Number 2 on Wikidelphia (GPG2)

From Wikidelphia
Revision as of 20:20, 7 February 2026 by PaulSank (talk | contribs) (experiment)

This Glass Plate Game Playing uses a new experimental variation on the official GPG rules.

Game Board, Mmm DD, YYYY

GPG Conversation Map
1

Ambivalence
2

Art vs. Nature
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[Idea]
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[Idea]
#
[Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]
# [Idea] # [Idea] # [Idea] # [Idea] # [Idea]


Short Transcript

1y(Ambiv), 2y(ArtVsNat)

Explanations

1y(Ambiv), 2y(ArtVsNat)
Picture a person who's ambivalent (Ambiv) about whether there's a Biblical God or not. On one side, our person thinks that nature is literally God's artwork. On the other side, our person thinks that nature is not artwork by an Artist, even though its beauty has always inspired artists.

The Variant Rules

Deck is held by a dealer.

To Start: Dealer cuts the deck randomly and lays two cards down. The first card down is the first in a conversation chain.

All players together try to find a markable relation between the first card and the second.

If relation is found, mark with the #1 cube and a color and the second card #2 with the same color.

If relation is not found, dealer puts the second card back in the deck at the bottom.

TURNS:

Dealer cuts the deck randomly and lays down the top card, which is the new second.

All players together try to find a markable relation, preferably but not necessarily to continue the color chain.

If a relation is not found, dealer puts the second card back in the deck at the bottom.

Next turn.